Mansion Run is a 2d-top down game where you fight enemies and attempt to make it from the bottom to the exit of the Mansion! For this demo, we have focused on the first level of the game: The Catacombs! In The Catacombs, you fight enemies, unlock doors and try to escape the lowest floor of the Mansion.  

Currently, this game focuses as a proof of concept. The project has been put on hold and serves as a skill showcase for everyone involved.  To see some behind the scenes work for the game, check out our portfolios.


Controls:

e to open/close inventory

f to shoot

esc to pause

space to use melee weapon

ctrl + q to quit the game


 Known issues: 

Can't take items out of inventory

Enemies don't despawn (can lead to crashing)

Opening one door opens all of them

No current boss (normal enemy in its place).
 


Credits:

Programmers/Codebase:

Jayden S. - Codebase Manager 

GitHub Profile: https://github.com/DangerousNoodlle

Brandon R. - Programmer (Player Mechanics Specialist)

GitHub Profile: https://github.com/thereynaga

Antonio T.  - Programmer (Level Design, Inventory, Asset Implementation Specialist)

GitHub Profile: https://github.com/MasterNubby

Portfolio: 

https://1428306.wixsite.com/antoniotgamedevportf

Ryker C. - Programmer (Player/Enemy Mechanics Specialist)  

GitHub Profile: https://github.com/AReallyLazyGuy


Artists:

Nathan K. - Artist (Small-scale Artist: Enemies, Tilemap, etc).

Elias W. - Artist (Large-scale Artist: Player and Large Art)


Music/Sound Producers: 

Evan Williams - Music/Sound Producer

Evan Winter - Music/Sound Producer


Leadership: 

Mr. Austin (Team Leader/Manager and Teacher).


Special Thanks To:

Sebastian H. - Gameplay Tester/Code Reviewer

Mr. Hall - Inspiration





Leave a comment

Log in with itch.io to leave a comment.