Mansion Run
Mansion Run is a 2d-top down game where you fight enemies and attempt to make it from the bottom to the exit of the Mansion! For this demo, we have focused on the first level of the game: The Catacombs! In The Catacombs, you fight enemies, unlock doors and try to escape the lowest floor of the Mansion.
Currently, this game focuses as a proof of concept. The project has been put on hold and serves as a skill showcase for everyone involved. To see some behind the scenes work for the game, check out our portfolios.
Controls:
e to open/close inventory
f to shoot
esc to pause
space to use melee weapon
ctrl + q to quit the game
Known issues:
Can't take items out of inventory
Enemies don't despawn (can lead to crashing)
Opening one door opens all of them
No current boss (normal enemy in its place).
Credits:
Programmers/Codebase:
Jayden S. - Codebase Manager
GitHub Profile: https://github.com/DangerousNoodlle
Brandon R. - Programmer (Player Mechanics Specialist)
GitHub Profile: https://github.com/thereynaga
Antonio T. - Programmer (Level Design, Inventory, Asset Implementation Specialist)
GitHub Profile: https://github.com/MasterNubby
Portfolio:
https://1428306.wixsite.com/antoniotgamedevportf
Ryker C. - Programmer (Player/Enemy Mechanics Specialist)
GitHub Profile: https://github.com/AReallyLazyGuy
Artists:
Nathan K. - Artist (Small-scale Artist: Enemies, Tilemap, etc).
Elias W. - Artist (Large-scale Artist: Player and Large Art)
Music/Sound Producers:
Evan Williams - Music/Sound Producer
Evan Winter - Music/Sound Producer
Leadership:
Mr. Austin (Team Leader/Manager and Teacher).
Special Thanks To:
Sebastian H. - Gameplay Tester/Code Reviewer



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